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Devlog
Known 0.08 bugs
August 24, 2024
by
Hagainiv
Since that version was not extensively playtested yet, there are "bugs" in the design that won't be discovered until I start that playtesting. However, there are also known "bugs". They are parts of t...
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Version 0.08 is out
August 20, 2024
by
Hagainiv
After a long time (real life is a bitch) Elsewhere 0.08 is out. This version presents a lot of changes, I hope for better...
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Elsewhere 0.07 Updates.
July 15, 2023
by
Hagainiv
Moving to A4 format. Easier to print. I had a though of easy to hold and carry A5 format, but I abandoned it for now. Moving to 3-column format. Denser, but also more combat. Hindrance and Severe Hind...
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Some rules fixes and clarifications.
June 25, 2023
by
Hagainiv
This version is similar to the older 0.05 version, but I fixed some rules, add clarifications where needed and removed some leftover from previous versions...
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Successful saves should be rare
June 23, 2023
by
Hagainiv
For me, the way Elsewhere handles saves achieves two design goals. PC's Saves In order for danger to be effective in the game, two conditions have to be met. First, the existence of the danger must be...
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For wizards, knowledge is power
June 17, 2023
by
Hagainiv
The chance of successfully casting a spell from a scroll or a book depends on two factors: the caster's Intelligence bonus and their Arcane Casting skill level. Let's take a closer look at the numbers...
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Why go Elsewhere
June 16, 2023
by
Hagainiv
Elsewhere was born after the OGL thing big banged and the 5e SRD was released to Creative Common. It started as me theorizing about the possible direction the game could take after 5e fatigue and befo...
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